fix: Cross-platform build support (Windows, BSD, NetBSD)
Split resource limit checks into platform-specific files to handle syscall API differences across operating systems. Changes: - Created resources_unix.go (Linux, macOS, FreeBSD, OpenBSD) - Created resources_windows.go (Windows stub implementation) - Created disk_check_netbsd.go (NetBSD stub - syscall.Statfs unavailable) - Modified resources.go to delegate to checkPlatformLimits() - Fixed BSD syscall.Rlimit int64/uint64 type conversions - Made RLIMIT_AS check Linux-only (unavailable on OpenBSD) Build Status: ✅ Linux (amd64, arm64, armv7) ✅ macOS (Intel, Apple Silicon) ✅ Windows (Intel, ARM) ✅ FreeBSD amd64 ✅ OpenBSD amd64 ✅ NetBSD amd64 (disk check returns safe defaults) All 10/10 platforms building successfully.
This commit is contained in:
42
internal/security/resources_unix.go
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42
internal/security/resources_unix.go
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@@ -0,0 +1,42 @@
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// +build !windows
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package security
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import (
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"runtime"
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"syscall"
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)
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// checkPlatformLimits checks resource limits on Unix-like systems
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func (rc *ResourceChecker) checkPlatformLimits() (*ResourceLimits, error) {
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limits := &ResourceLimits{
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Available: true,
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Platform: runtime.GOOS,
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}
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// Check max open files (RLIMIT_NOFILE)
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var rLimit syscall.Rlimit
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if err := syscall.Getrlimit(syscall.RLIMIT_NOFILE, &rLimit); err == nil {
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limits.MaxOpenFiles = uint64(rLimit.Cur)
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rc.log.Debug("Resource limit: max open files", "limit", rLimit.Cur, "max", rLimit.Max)
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if rLimit.Cur < 1024 {
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rc.log.Warn("⚠️ Low file descriptor limit detected",
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"current", rLimit.Cur,
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"recommended", 4096,
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"hint", "Increase with: ulimit -n 4096")
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}
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}
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// Check max processes (RLIMIT_NPROC) - Linux/BSD only
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if runtime.GOOS == "linux" || runtime.GOOS == "freebsd" || runtime.GOOS == "openbsd" {
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// RLIMIT_NPROC may not be available on all platforms
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const RLIMIT_NPROC = 6 // Linux value
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if err := syscall.Getrlimit(RLIMIT_NPROC, &rLimit); err == nil {
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limits.MaxProcesses = uint64(rLimit.Cur)
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rc.log.Debug("Resource limit: max processes", "limit", rLimit.Cur)
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}
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}
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return limits, nil
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}
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