Files
dbbackup/internal/progress/estimator.go
Renz b3ac5a18df Add ETA estimation to cluster backup/restore operations
- Created internal/progress/estimator.go with ETAEstimator component
- Tracks elapsed time and estimates remaining time based on progress
- Enhanced Spinner and LineByLine indicators to display ETA info
- Integrated into BackupCluster and RestoreCluster functions
- Display format: 'Operation | X/Y (Z%) | Elapsed: Xm | ETA: ~Ym remaining'
- Preserves spinner animation while showing progress/time estimates
- Quick Win approach: no historical data storage, just current operation tracking
2025-11-07 13:28:11 +00:00

146 lines
3.7 KiB
Go

package progress
import (
"fmt"
"time"
)
// ETAEstimator calculates estimated time remaining for operations
type ETAEstimator struct {
startTime time.Time
operation string
totalItems int
itemsComplete int
lastUpdate time.Time
}
// NewETAEstimator creates a new ETA estimator
func NewETAEstimator(operation string, totalItems int) *ETAEstimator {
now := time.Now()
return &ETAEstimator{
startTime: now,
operation: operation,
totalItems: totalItems,
itemsComplete: 0,
lastUpdate: now,
}
}
// UpdateProgress updates the completed item count
func (e *ETAEstimator) UpdateProgress(itemsComplete int) {
e.itemsComplete = itemsComplete
e.lastUpdate = time.Now()
}
// GetElapsed returns elapsed time since start
func (e *ETAEstimator) GetElapsed() time.Duration {
return time.Since(e.startTime)
}
// GetETA calculates estimated time remaining
func (e *ETAEstimator) GetETA() time.Duration {
if e.itemsComplete == 0 || e.totalItems == 0 {
return 0
}
elapsed := e.GetElapsed()
avgTimePerItem := elapsed / time.Duration(e.itemsComplete)
remainingItems := e.totalItems - e.itemsComplete
return avgTimePerItem * time.Duration(remainingItems)
}
// GetProgress returns current progress as percentage
func (e *ETAEstimator) GetProgress() float64 {
if e.totalItems == 0 {
return 0
}
return float64(e.itemsComplete) / float64(e.totalItems) * 100
}
// FormatElapsed returns formatted elapsed time (e.g., "25m 30s")
func (e *ETAEstimator) FormatElapsed() string {
return FormatDuration(e.GetElapsed())
}
// FormatETA returns formatted ETA (e.g., "~40m remaining")
func (e *ETAEstimator) FormatETA() string {
eta := e.GetETA()
if eta == 0 {
return "calculating..."
}
return "~" + FormatDuration(eta) + " remaining"
}
// FormatProgress returns formatted progress string (e.g., "5/13 (38%)")
func (e *ETAEstimator) FormatProgress() string {
return fmt.Sprintf("%d/%d (%.0f%%)", e.itemsComplete, e.totalItems, e.GetProgress())
}
// GetFullStatus returns complete status line with all info
func (e *ETAEstimator) GetFullStatus(baseMessage string) string {
if e.totalItems == 0 {
// No items to track, just show elapsed
return fmt.Sprintf("%s | Elapsed: %s", baseMessage, e.FormatElapsed())
}
if e.itemsComplete == 0 {
// Just started
return fmt.Sprintf("%s | 0/%d | Starting...", baseMessage, e.totalItems)
}
// Full status with progress and ETA
return fmt.Sprintf("%s | %s | Elapsed: %s | ETA: %s",
baseMessage,
e.FormatProgress(),
e.FormatElapsed(),
e.FormatETA())
}
// FormatDuration formats a duration in human-readable format
func FormatDuration(d time.Duration) string {
if d < time.Second {
return "< 1s"
}
hours := int(d.Hours())
minutes := int(d.Minutes()) % 60
seconds := int(d.Seconds()) % 60
if hours > 0 {
if minutes > 0 {
return fmt.Sprintf("%dh %dm", hours, minutes)
}
return fmt.Sprintf("%dh", hours)
}
if minutes > 0 {
if seconds > 5 { // Only show seconds if > 5
return fmt.Sprintf("%dm %ds", minutes, seconds)
}
return fmt.Sprintf("%dm", minutes)
}
return fmt.Sprintf("%ds", seconds)
}
// EstimateSizeBasedDuration estimates duration based on size (fallback when no progress tracking)
func EstimateSizeBasedDuration(sizeBytes int64, cores int) time.Duration {
sizeMB := float64(sizeBytes) / (1024 * 1024)
// Base estimate: ~100MB per minute on average hardware
baseMinutes := sizeMB / 100.0
// Adjust for CPU cores (more cores = faster, but not linear)
// Use square root to represent diminishing returns
if cores > 1 {
speedup := 1.0 + (0.3 * (float64(cores) - 1)) // 30% improvement per core
baseMinutes = baseMinutes / speedup
}
// Add 20% buffer for safety
baseMinutes = baseMinutes * 1.2
return time.Duration(baseMinutes * float64(time.Minute))
}